![]() Having millions of expectant eyes on you is stressful under any circumstances, but it was especially intense for Funck, who had to shoulder the attention on his own. Picroma, the development team behind Cube World, is composed of two people: Funck and his wife. “It’s not healthy to make a game on your own” “I never told anyone about it, and I don’t want to go into the details, but I’m dealing with anxiety and depression ever since.” ![]() “It might sound silly, but traumatized me and kind of broke something inside me,” Funck wrote on his now-deleted blog. The evolution of the game seemed inexplicable, unless you understood just how much the attention affected Funck. until they played the new version of the game. This year, Funck surprised everyone by releasing an updated beta and, later, announcing an actual release date. Everyone wondered if it would ever come out. Cube World stayed alive in the public consciousness, but as a faraway curiosity. Once in a blue moon, Funck would share some new footage and screenshots before receding back into the development mines. They’d go months without hearing a peep about what was happening in Cube World, though he kept assuring fans that he was indeed working on it. For years, he barely updated any of his fans on what was going on. Still, most developers would look at all that hype and think up of ways to capitalize on it, if not keep it going. He seemed spooked by the reception, especially since the load on the website seemed to come from a DDoS attack. Rather than beefing up his servers, Funck went on to stop selling the game altogether. So, how did this happen? While developer Wolfram “Wollay” von Funck has seemingly disappeared off the face of the Earth since Cube World’s release on Steam, posting nothing on social media and even deleting his development blog, a stark picture has emerged.īack when Cube World initially blew up, Funck was not prepared for the attention. ( Cube World was unveiled to the public in 2011, but did not go viral until around 2013.)įor most games, this progression would be baffling, especially for a title that’s had both an alpha and a beta that presumably existed to get feedback and improve the overall experience. The throughline among the complaints is this: Somehow Cube World has allegedly gotten worse in its eight years of development, rather than better. The difficulty also seems to be all over the place, with players noting that it often makes more sense to run away than engage. Most notably, players say that the progression system - which ties gear to the region in which it is found - is a headache. The reasons for this backlash are wide and varied. On Reddit, fans keep having conversations about how to best convey their disappointment without getting too toxic. The Steam forums have been a shitshow, with a bevy of locked threads and confused, angered fans. Despite millions of views on YouTube and on video game websites back in 2013, when the game first blew up, current reviews are mixed.
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